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@@ -0,0 +1,10 @@
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ps.1.1
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tex t0 ; basetexture
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tex t1 ; lightmap
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mov r0.a, 1-t1.a
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;mov r0.rgb, t0 ; * 2 * (overbrightFactor/2)
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;mov_x2 r0.rgb, t0 ; * 2 * (overbrightFactor/2)
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mul r0.rgb, t0, t1;
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mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
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