mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-11 03:09:36 +00:00
1
This commit is contained in:
@@ -0,0 +1,20 @@
|
||||
#define HDRTYPE HDR_TYPE_NONE
|
||||
#include "common_ps_fxc.h"
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float2 texCoord0 : TEXCOORD0;
|
||||
float2 texCoord1 : TEXCOORD3;
|
||||
};
|
||||
|
||||
sampler BaseTextureSampler : register( s0 );
|
||||
sampler DetailTextureSampler : register( s3 );
|
||||
|
||||
float4 main( PS_INPUT i ) : COLOR
|
||||
{
|
||||
// Sample frames from texture 0
|
||||
float4 base= tex2D( BaseTextureSampler, i.texCoord0 );
|
||||
float4 detail=tex2D( DetailTextureSampler, i.texCoord1 );
|
||||
|
||||
return float4(base.rgb, base.a * detail.a);
|
||||
}
|
||||
Reference in New Issue
Block a user