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vs.1.1
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# DYNAMIC: "DOWATERFOG" "0..1"
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# DYNAMIC: "SKINNING" "0..1"
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#include "macros.vsh"
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&AllocateRegister( \$worldPos );
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&SkinPosition( $worldPos );
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; Transform the position from world to view space
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dp4 oPos.x, $worldPos, $cViewProj0
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dp4 oPos.y, $worldPos, $cViewProj1
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dp4 oPos.z, $worldPos, $cViewProj2
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dp4 oPos.w, $worldPos, $cViewProj3
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&FreeRegister( \$worldPos );
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mov oD0, $cOne
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