mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-09 18:29:35 +00:00
1
This commit is contained in:
@@ -0,0 +1,97 @@
|
||||
vs.1.1
|
||||
|
||||
# STATIC: "INTRO" "0..1"
|
||||
# STATIC: "HALF_LAMBERT" "0..1"
|
||||
# DYNAMIC: "DOWATERFOG" "0..1"
|
||||
# DYNAMIC: "LIGHT_COMBO" "0..21"
|
||||
# DYNAMIC: "SKINNING" "0..1"
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; $SHADER_SPECIFIC_CONST_0 = xyz = mouth forward direction vector, w = illum factor
|
||||
;------------------------------------------------------------------------------
|
||||
|
||||
#include "macros.vsh"
|
||||
|
||||
$WARPPARAM = $SHADER_SPECIFIC_CONST_2;
|
||||
$ENTITY_ORIGIN = $SHADER_SPECIFIC_CONST_3;
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; Vertex blending
|
||||
;------------------------------------------------------------------------------
|
||||
alloc $worldPos
|
||||
alloc $worldNormal
|
||||
&SkinPositionAndNormal( $worldPos, $worldNormal );
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; Optional intro warping
|
||||
;------------------------------------------------------------------------------
|
||||
if ( $INTRO == 1 )
|
||||
{
|
||||
alloc $tmp
|
||||
sub $tmp.xyz, $worldPos, $ENTITY_ORIGIN
|
||||
mul $tmp.xy, $tmp, $WARPPARAM
|
||||
add $worldPos.xyz, $tmp, $ENTITY_ORIGIN
|
||||
free $tmp
|
||||
}
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; Transform the position from world to view space
|
||||
;------------------------------------------------------------------------------
|
||||
|
||||
alloc $projPos
|
||||
|
||||
dp4 $projPos.x, $worldPos, $cViewProj0
|
||||
dp4 $projPos.y, $worldPos, $cViewProj1
|
||||
dp4 $projPos.z, $worldPos, $cViewProj2
|
||||
dp4 $projPos.w, $worldPos, $cViewProj3
|
||||
mov oPos, $projPos
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; Fog
|
||||
;------------------------------------------------------------------------------
|
||||
|
||||
&CalcFog( $worldPos, $projPos );
|
||||
|
||||
free $projPos
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; Lighting
|
||||
;------------------------------------------------------------------------------
|
||||
alloc $linearColor
|
||||
&DoDynamicLightingToLinear( $worldPos, $worldNormal, $linearColor );
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; Factor in teeth darkening factors
|
||||
;------------------------------------------------------------------------------
|
||||
|
||||
alloc $tmp
|
||||
|
||||
mul $linearColor.xyz, $SHADER_SPECIFIC_CONST_0.w, $linearColor ; FIXME Color darkened by illumination factor
|
||||
dp3 $tmp, $worldNormal, $SHADER_SPECIFIC_CONST_0 ; Figure out mouth forward dot normal
|
||||
max $tmp, $cZero, $tmp ; clamp from 0 to 1
|
||||
mul $linearColor.xyz, $tmp, $linearColor ; Darken by forward dot normal too
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; Output color (gamma correction)
|
||||
;------------------------------------------------------------------------------
|
||||
|
||||
alloc $gammaColor
|
||||
&LinearToGamma( $linearColor, $gammaColor );
|
||||
free $linearColor
|
||||
mul oD0.xyz, $gammaColor.xyz, $cOverbrightFactor
|
||||
mov oD0.w, $cOne ; make sure all components are defined
|
||||
|
||||
|
||||
free $gammaColor
|
||||
free $worldPos
|
||||
free $worldNormal
|
||||
free $tmp
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; Texture coordinates
|
||||
;------------------------------------------------------------------------------
|
||||
|
||||
mov oT0, $vTexCoord0
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user