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@@ -0,0 +1,12 @@
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ps.1.1
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def c0, 1.0f, 1.0f, 1.0f, 1.0f
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tex t0
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; To accomplish shadow fading, subtract vertex alpha from texture alpha
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; color channel isn't used...
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sub_sat r0.a, t0.a, v0.a
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; Blend between white and the constant color...
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lrp r0.rgba, 1-r0.a, c0, c1
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