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@@ -0,0 +1,19 @@
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ps.1.1
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;------------------------------------------------------------------------------
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; Draw a alpha blended, translucent (alpha in texture) texture.
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; t0 - texture
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;
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; c0 - overbright value
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;
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; The texture coordinates need to be defined as follows:
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; tc0 - texcoords
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;------------------------------------------------------------------------------
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; Get the color from the texture
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tex t0
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tex t1
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mul r0.rgb, t0, t1 ; base * lightmap
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mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
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mov r0.a, t0.a
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