mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-12 11:49:09 +00:00
1
This commit is contained in:
@@ -0,0 +1,82 @@
|
||||
// STATIC: "SRGB_ADAPTER" "0..1" [ps20b] [PC]
|
||||
// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b] [= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
|
||||
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
|
||||
// STATIC: "CSTRIKE" "0..1"
|
||||
|
||||
#define HDRTYPE HDR_TYPE_NONE
|
||||
#include "common_ps_fxc.h"
|
||||
|
||||
sampler TexSampler : register( s0 );
|
||||
float4 params : register( c0 );
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float2 coordTap0 : TEXCOORD0;
|
||||
float2 coordTap1 : TEXCOORD1;
|
||||
float2 coordTap2 : TEXCOORD2;
|
||||
float2 coordTap3 : TEXCOORD3;
|
||||
};
|
||||
|
||||
#if ( CSTRIKE == 0 )
|
||||
//---------------------------------------//
|
||||
// Everything but Counter-Strike: Source //
|
||||
//---------------------------------------//
|
||||
float4 Shape( float2 uv )
|
||||
{
|
||||
float4 pixel = tex2D( TexSampler, uv );
|
||||
|
||||
#if ( SRGB_ADAPTER == 1 )
|
||||
{
|
||||
pixel.rgb = LinearToGamma( pixel.rgb );
|
||||
}
|
||||
#endif
|
||||
|
||||
float lum = dot( pixel.xyz, params.xyz );
|
||||
pixel.xyz = pow( pixel.xyz, params.w ) * lum;
|
||||
|
||||
#if ( SRGB_ADAPTER == 1 )
|
||||
{
|
||||
pixel.rgb = GammaToLinear( pixel.rgb );
|
||||
}
|
||||
#endif
|
||||
|
||||
return pixel;
|
||||
}
|
||||
|
||||
float4 main( PS_INPUT i ) : COLOR
|
||||
{
|
||||
float4 s0, s1, s2, s3;
|
||||
|
||||
// Sample 4 taps
|
||||
s0 = Shape( i.coordTap0 );
|
||||
s1 = Shape( i.coordTap1 );
|
||||
s2 = Shape( i.coordTap2 );
|
||||
s3 = Shape( i.coordTap3 );
|
||||
|
||||
float4 avgColor = ( s0 + s1 + s2 + s3 ) * 0.25f;
|
||||
return FinalOutput( avgColor, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
|
||||
}
|
||||
#else
|
||||
//------------------------//
|
||||
// Counter-Strike: Source //
|
||||
//------------------------//
|
||||
float3 Shape( float3 s )
|
||||
{
|
||||
float lum = ( 0.3f * s.x ) + ( 0.59f * s.y ) + ( 0.11f * s.z );
|
||||
return lum * s;
|
||||
}
|
||||
|
||||
float4 main( PS_INPUT i ) : COLOR
|
||||
{
|
||||
float3 s0, s1, s2, s3;
|
||||
|
||||
// Sample 4 taps
|
||||
s0 = Shape( GammaToLinear( tex2D( TexSampler, i.coordTap0 ) ) );
|
||||
s1 = Shape( GammaToLinear( tex2D( TexSampler, i.coordTap1 ) ) );
|
||||
s2 = Shape( GammaToLinear( tex2D( TexSampler, i.coordTap2 ) ) );
|
||||
s3 = Shape( GammaToLinear( tex2D( TexSampler, i.coordTap3 ) ) );
|
||||
|
||||
float3 avgColor = ( s0 + s1 + s2 + s3 ) * 0.25f;
|
||||
return float4( avgColor, 1.0f );
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user