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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Header: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SHADERDLL_GLOBAL_H
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#define SHADERDLL_GLOBAL_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// forward declarations
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//-----------------------------------------------------------------------------
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class IShaderSystem;
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//-----------------------------------------------------------------------------
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// forward declarations
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//-----------------------------------------------------------------------------
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inline IShaderSystem *GetShaderSystem()
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{
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extern IShaderSystem* g_pSLShaderSystem;
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return g_pSLShaderSystem;
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}
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#endif // SHADERDLL_GLOBAL_H
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