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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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//
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//==================================================================================================
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#ifndef WINUTILS_H
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#define WINUTILS_H
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#include "togl/rendermechanism.h" // for win types
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#if !defined(_WIN32)
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void Sleep( unsigned int ms );
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bool IsIconic( VD3DHWND hWnd );
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BOOL ClientToScreen( VD3DHWND hWnd, LPPOINT pPoint );
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void* GetCurrentThread();
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void SetThreadAffinityMask( void *hThread, int nMask );
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void GlobalMemoryStatus( MEMORYSTATUS *pOut );
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#endif
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#endif // WINUTILS_H
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