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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef VERTEXDECL_H
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#define VERTEXDECL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "locald3dtypes.h"
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#include "materialsystem/imaterial.h"
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//-----------------------------------------------------------------------------
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// Gets the declspec associated with a vertex format
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//-----------------------------------------------------------------------------
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IDirect3DVertexDeclaration9 *FindOrCreateVertexDecl( VertexFormat_t fmt, bool bStaticLit, bool bUsingFlex, bool bUsingMorph );
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//-----------------------------------------------------------------------------
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// Clears out all declspecs
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//-----------------------------------------------------------------------------
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void ReleaseAllVertexDecl( );
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#endif // VERTEXDECL_H
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