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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef IVERTEXBUFFERDX8_H
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#define IVERTEXBUFFERDX8_H
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#pragma once
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#include "IVertexBuffer.h"
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abstract_class IVertexBufferDX8 : public IVertexBuffer
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{
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public:
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// TEMPORARY!
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virtual int Begin( int flags, int numVerts ) = 0;
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// Sets up the renderstate
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virtual void SetRenderState( int stream ) = 0;
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// Gets FVF info
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virtual void ComputeFVFInfo( int flags, int& fvf, int& size ) const = 0;
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// Cleans up the vertex buffers
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virtual void CleanUp() = 0;
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// Flushes the vertex buffers
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virtual void Flush() = 0;
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};
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#endif // IVERTEXBUFFERDX8_H
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