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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IFILESYSTEM_H
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#define IFILESYSTEM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "interface.h"
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class IFileSystem;
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//-----------------------------------------------------------------------------
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// Loads, unloads the file system DLL
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//-----------------------------------------------------------------------------
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bool FileSystem_LoadFileSystemModule( void );
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void FileSystem_UnloadFileSystemModule( void );
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CSysModule * FileSystem_LoadModule( const char* path );
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void FileSystem_UnloadModule( CSysModule *pModule );
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bool FileSystem_Init( );
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void FileSystem_Shutdown( void );
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// Sets the file system search path based on the game directory
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bool FileSystem_SetGameDirectory( char const* pGameDir );
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extern IFileSystem *g_pFileSystem;
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#endif // IFILESYSTEM_H
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