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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// TransformDlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "hammer.h"
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#include "TransformDlg.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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/////////////////////////////////////////////////////////////////////////////
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// CTransformDlg dialog
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CTransformDlg::CTransformDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CTransformDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CTransformDlg)
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m_iMode = -1;
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m_X = 0.0f;
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m_Y = 0.0f;
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m_Z = 0.0f;
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//}}AFX_DATA_INIT
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}
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void CTransformDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CTransformDlg)
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DDX_Radio(pDX, IDC_MODE, m_iMode);
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DDX_Text(pDX, IDC_X, m_X);
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DDX_Text(pDX, IDC_Y, m_Y);
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DDX_Text(pDX, IDC_Z, m_Z);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CTransformDlg, CDialog)
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//{{AFX_MSG_MAP(CTransformDlg)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CTransformDlg message handlers
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