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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#pragma once
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#include "MapClass.h" // dvs: For CMapObjectList
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class CSelectEntityDlg : public CDialog
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{
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// Construction
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public:
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CSelectEntityDlg(const CMapObjectList *pList,
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CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CSelectEntityDlg)
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enum { IDD = IDD_SELECTENTITY };
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CListBox m_cEntities;
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//}}AFX_DATA
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const CMapObjectList *m_pEntityList;
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CMapEntity *m_pFinalEntity;
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CSelectEntityDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CSelectEntityDlg)
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afx_msg void OnSelchangeEntities();
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virtual BOOL OnInitDialog();
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virtual void OnOK();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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