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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <windows.h>
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#include "Render3D.h"
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#include "Render3DMS.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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CRender3D *CreateRender3D(Render3DType_t eRender3DType)
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{
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switch (eRender3DType)
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{
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case Render3DTypeMaterialSystem:
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{
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return(new CRender3DMS());
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}
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}
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return(NULL);
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}
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