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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef OP_INPUT_H
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#define OP_INPUT_H
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#pragma once
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#include "ObjectPage.h"
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#include "Resource.h"
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#include "MapEntity.h"
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#include "AnchorMgr.h"
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#define OUTPUT_LIST_NUM_COLUMNS 6
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enum SortDirection_t;
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// A list of connections and entites that send them
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class CInputConnection
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{
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public:
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CMapEntity* m_pEntity;
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CEntityConnection* m_pConnection;
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bool m_bIsValid;
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};
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// #############################################################################
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class COP_Input : public CObjectPage
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{
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public:
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static CImageList *m_pImageList;
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public:
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DECLARE_DYNCREATE(COP_Input)
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// Construction
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COP_Input(void);
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~COP_Input(void);
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void UpdateData( int Mode, PVOID pData, bool bCanEdit );
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void SetSelectedConnection(CEntityConnection *pConnection);
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protected:
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void AddEntityConnections(const char *pTargetName, CMapEntity *pTestEntity);
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void UpdateConnectionList(void);
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void UpdateEntityList(void);
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void RemoveAllEntityConnections(void);
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void SortListByColumn(int nColumn, SortDirection_t eDirection);
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void SetSortColumn(int nColumn, SortDirection_t eDirection);
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void UpdateColumnHeaderText(int nColumn, bool bIsSortColumn, SortDirection_t eDirection);
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// Connection validity
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void UpdateItemValidity(int nItem);
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bool ValidateConnections(int nItem);
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protected:
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CAnchorMgr m_AnchorMgr;
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CMapEntityList *m_pEntityList; // Object list filtered for entities
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CEditGameClass *m_pEditGameClass;
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CMapEntity *m_pEntity;
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CMapEntityList *m_pTargetEntityList; // List of entites that target me
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CEntityConnectionList *m_pConnectionList; // List of all the connections that target me
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bool m_bMultipleTargetNames; // Entities with multiple target names selected
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//
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// Cached data for sorting the list view.
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//
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int m_nSortColumn; // Current column used for sorting.
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SortDirection_t m_eSortDirection[OUTPUT_LIST_NUM_COLUMNS]; // Last sort direction per column.
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//{{AFX_DATA(COP_Input)
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enum { IDD = IDD_OBJPAGE_INPUT };
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CListCtrl m_ListCtrl;
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//}}AFX_DATA
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// ClassWizard generate virtual function overrides
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//{{AFX_VIRTUAL(COP_Input)
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virtual void DoDataExchange(CDataExchange* pDX);
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virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT *pResult);
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//}}AFX_VIRTUAL
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// Generated message map functions
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//{{AFX_MSG(COP_Input)
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afx_msg void OnMark(void);
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afx_msg void OnSize( UINT nType, int cx, int cy );
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virtual BOOL OnInitDialog(void);
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virtual void OnDestroy(void);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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#endif // OP_INPUT_H
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