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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "stdafx.h"
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#include "hammer.h"
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#include "MDIClientWnd.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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BEGIN_MESSAGE_MAP(CMDIClientWnd, CWnd)
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//{{AFX_MSG_MAP(CMDIClientWnd)
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ON_WM_ERASEBKGND()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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//-----------------------------------------------------------------------------
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// Purpose: Constructor.
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//-----------------------------------------------------------------------------
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CMDIClientWnd::CMDIClientWnd()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor.
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//-----------------------------------------------------------------------------
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CMDIClientWnd::~CMDIClientWnd()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Makes our background color mesh with the splash screen for maximum effect.
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//-----------------------------------------------------------------------------
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BOOL CMDIClientWnd::OnEraseBkgnd(CDC *pDC)
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{
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// Set brush to desired background color
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CBrush backBrush(RGB(141, 136, 130)); // This color blends with the splash image!
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// Save old brush
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CBrush *pOldBrush = pDC->SelectObject(&backBrush);
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CRect rect;
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pDC->GetClipBox(&rect); // Erase the area needed
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pDC->PatBlt(rect.left, rect.top, rect.Width(), rect.Height(), PATCOPY);
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pDC->SelectObject(pOldBrush);
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return TRUE;
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}
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