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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef MATERIALDLG_H
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#define MATERIALDLG_H
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#pragma once
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#include "resource.h"
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#include "smoothinggroupmgr.h"
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//=============================================================================
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//
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// Face Smoothing Group Dialog
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//
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class CFaceSmoothingDlg : public CDialog
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{
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public:
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CFaceSmoothingDlg( CWnd *pParent = NULL );
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~CFaceSmoothingDlg();
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void UpdateControls( void );
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//{{AFX_DATA( CFaceSmoothingDlg )
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enum { IDD = IDD_SMOOTHING_GROUPS };
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//}}AFX_DATA
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//{{AFX_VIRTUAL( CFaceSmoothingDlg )
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virtual BOOL OnInitDialog( void );
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//}}AFX_VIRTUAL
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protected:
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void InitButtonIDs( void );
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UINT GetSmoothingGroup( UINT uCmd );
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int GetActiveSmoothingGroup( void );
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void CheckGroupButtons( int *pGroupCounts, int nFaceCount );
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float GetEditBoxSmoothingAngle( void );
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void SetEditBoxSmoothingAngle( float flAngle );
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void UpdateSmoothingAngle( int *pGroupCounts, int nFaceCount );
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//{{AFX_MSG( CFaceSmoothingDlg )
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afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
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afx_msg void OnButtonApply( void );
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afx_msg BOOL OnButtonGroup( UINT uCmd );
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afx_msg void OnClose( void );
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afx_msg void OnDestroy( void );
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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UINT m_ButtonIDs[MAX_SMOOTHING_GROUP_COUNT+1]; // Ids
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CRect m_DialogPosRect; // Save/Restore the window position.
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CBrush m_Brush;
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bool m_bColorOverride;
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bool m_bColorSelectAll;
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};
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//=============================================================================
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//
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// Face Smoothing Group Visual Dialog
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//
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class CFaceSmoothingVisualDlg : public CDialog
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{
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public:
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CFaceSmoothingVisualDlg( CWnd *pParent = NULL );
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~CFaceSmoothingVisualDlg();
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//{{AFX_DATA( CFaceSmoothingVisualDlg )
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enum { IDD = IDD_SMOOTHING_GROUP_VISUAL };
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//}}AFX_DATA
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//{{AFX_VIRTUAL( CFaceSmoothingVisualDlg )
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virtual BOOL OnInitDialog( void );
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//}}AFX_VIRTUAL
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protected:
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void InitButtonIDs( void );
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UINT GetSmoothingGroup( UINT uCmd );
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//{{AFX_MSG( CFaceSmoothingDlg )
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afx_msg BOOL OnButtonGroup( UINT uCmd );
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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UINT m_ButtonIDs[MAX_SMOOTHING_GROUP_COUNT+1]; // Ids
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};
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#endif // MATERIALDLG_H
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