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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "stdafx.h"
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#include "Box3D.h"
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#include "GlobalFunctions.h"
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#include "fgdlib/HelperInfo.h"
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#include "materialsystem/imaterialsystem.h"
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#include "MainFrm.h" // For refreshing the object properties dialog
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#include "MapDoc.h"
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#include "MapPlayerHullHandle.h"
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#include "MapSweptPlayerHull.h"
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#include "MapView2D.h"
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#include "Material.h"
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#include "Options.h"
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#include "ObjectProperties.h" // For refreshing the object properties dialog
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#include "Render2D.h"
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#include "Render3D.h"
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#include "StatusBarIDs.h" // For updating status bar text
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#include "ToolManager.h"
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#include "vgui/Cursor.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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IMPLEMENT_MAPCLASS(CMapPlayerHullHandle);
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//-----------------------------------------------------------------------------
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// Purpose: Factory function. Used for creating a CMapPlayerHullHandle from a set
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// of string parameters from the FGD file.
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// Input : pInfo - Pointer to helper info class which gives us information
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// about how to create the class.
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// Output : Returns a pointer to the class, NULL if an error occurs.
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//-----------------------------------------------------------------------------
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CMapClass *CMapPlayerHullHandle::Create(CHelperInfo *pHelperInfo, CMapEntity *pParent)
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{
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static char *pszDefaultKeyName = "origin";
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bool bDrawLineToParent = !stricmp(pHelperInfo->GetName(), "vecline");
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const char *pszKey = pHelperInfo->GetParameter(0);
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if (pszKey == NULL)
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{
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pszKey = pszDefaultKeyName;
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}
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CMapPlayerHullHandle *pBox = new CMapPlayerHullHandle(pszKey, bDrawLineToParent);
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pBox->SetRenderColor(255, 255, 255);
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return(pBox);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pfMins -
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// pfMaxs -
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//-----------------------------------------------------------------------------
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CMapPlayerHullHandle::CMapPlayerHullHandle(void)
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{
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Initialize();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pszKey -
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// bDrawLineToParent -
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//-----------------------------------------------------------------------------
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CMapPlayerHullHandle::CMapPlayerHullHandle(const char *pszKey, bool bDrawLineToParent)
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{
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Initialize();
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strcpy(m_szKeyName, pszKey);
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m_bDrawLineToParent = bDrawLineToParent;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMapPlayerHullHandle::Initialize(void)
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{
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m_szKeyName[0] = '\0';
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m_bDrawLineToParent = 0;
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r = 255;
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g = 255;
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b = 255;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CMapPlayerHullHandle::~CMapPlayerHullHandle(void)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets a backlink to our owner so we can call them in PrepareSelection.
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//-----------------------------------------------------------------------------
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void CMapPlayerHullHandle::Attach( CMapSweptPlayerHull *pOwner )
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{
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m_pOwner = pOwner;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : bFullUpdate -
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//-----------------------------------------------------------------------------
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void CMapPlayerHullHandle::CalcBounds(BOOL bFullUpdate)
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{
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// We don't affect our parent's 2D render bounds.
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m_Render2DBox.ResetBounds();
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// Calculate 3D culling box.
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Vector Mins = m_Origin + Vector(-16, -16, -36);
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Vector Maxs = m_Origin + Vector(16, 16, 36);
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m_Render2DBox.UpdateBounds(Mins, Maxs);
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m_CullBox = m_Render2DBox;
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m_BoundingBox = m_CullBox;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output :
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//-----------------------------------------------------------------------------
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CMapClass *CMapPlayerHullHandle::Copy(bool bUpdateDependencies)
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{
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CMapPlayerHullHandle *pCopy = new CMapPlayerHullHandle;
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if (pCopy != NULL)
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{
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pCopy->CopyFrom(this, bUpdateDependencies);
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}
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return(pCopy);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pObject -
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// Output :
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//-----------------------------------------------------------------------------
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CMapClass *CMapPlayerHullHandle::CopyFrom(CMapClass *pObject, bool bUpdateDependencies)
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{
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Assert(pObject->IsMapClass(MAPCLASS_TYPE(CMapPlayerHullHandle)));
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CMapPlayerHullHandle *pFrom = (CMapPlayerHullHandle *)pObject;
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CMapClass::CopyFrom(pObject, bUpdateDependencies);
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strcpy(m_szKeyName, pFrom->m_szKeyName);
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return(this);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pView -
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// point -
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// nData -
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// Output :
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//-----------------------------------------------------------------------------
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bool CMapPlayerHullHandle::HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData)
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{
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if ( IsVisible() )
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{
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Vector2D vecClient;
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pView->WorldToClient(vecClient, m_Origin);
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if (pView->CheckDistance(point, vecClient, HANDLE_RADIUS))
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{
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HitData.pObject = this;
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HitData.uData = 0;
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HitData.nDepth = 0; // // handles have no depth
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return true;
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}
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pRender -
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//-----------------------------------------------------------------------------
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void CMapPlayerHullHandle::Render2D(CRender2D *pRender)
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{
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SelectionState_t eState = GetSelectionState();
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if (eState == SELECT_MODIFY)
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{
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pRender->PushRenderMode( RENDER_MODE_DOTTED );
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pRender->SetDrawColor( GetRValue(Options.colors.clrSelection), GetGValue(Options.colors.clrSelection), GetBValue(Options.colors.clrSelection) );
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}
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else
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{
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pRender->PushRenderMode( RENDER_MODE_FLAT );
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pRender->SetDrawColor( GetRValue(Options.colors.clrToolHandle), GetGValue(Options.colors.clrToolHandle), GetBValue(Options.colors.clrToolHandle) );
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}
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Vector vecMins, vecMaxs;
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GetRender2DBox(vecMins, vecMaxs);
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pRender->DrawBox( vecMins, vecMaxs );
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pRender->PopRenderMode();
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// Draw center handle.
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color32 rgbColor = GetRenderColor();
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pRender->SetDrawColor( rgbColor.r, rgbColor.g, rgbColor.b );
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if (eState == SELECT_NONE)
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{
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pRender->SetHandleStyle( HANDLE_RADIUS, CRender::HANDLE_CROSS );
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}
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else
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{
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pRender->SetHandleStyle( HANDLE_RADIUS, CRender::HANDLE_CIRCLE );
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}
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pRender->DrawHandle( (vecMins+vecMaxs)/2 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pRender -
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//-----------------------------------------------------------------------------
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void CMapPlayerHullHandle::Render3D(CRender3D *pRender)
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{
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if (GetSelectionState() == SELECT_NONE)
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{
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pRender->SetDrawColor( 200,180,0 );
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}
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else
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{
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pRender->SetDrawColor( 255,0,0 );
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}
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Vector Mins, Maxs;
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m_Render2DBox.GetBounds( Mins, Maxs );
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pRender->BeginRenderHitTarget(this);
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pRender->RenderBox( Mins, Maxs, 200, 180, 0, SELECT_NONE );
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pRender->EndRenderHitTarget();
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if ((m_pParent != NULL) && (m_bDrawLineToParent))
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{
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Vector vecOrigin;
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GetParent()->GetOrigin(vecOrigin);
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pRender->DrawLine( m_Origin, vecOrigin );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CMapPlayerHullHandle::SerializeRMF(std::fstream &File, BOOL bRMF)
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{
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return(0);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CMapPlayerHullHandle::SerializeMAP(std::fstream &File, BOOL bRMF)
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{
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return(0);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Overridden because origin helpers don't take the color of their
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// parent entity.
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// Input : red, green, blue -
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//-----------------------------------------------------------------------------
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void CMapPlayerHullHandle::SetRenderColor(unsigned char red, unsigned char green, unsigned char blue)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Overridden because origin helpers don't take the color of their
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// parent entity.
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// Input : red, green, blue -
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//-----------------------------------------------------------------------------
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void CMapPlayerHullHandle::SetRenderColor(color32 rgbColor)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : szKey -
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// szValue -
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//-----------------------------------------------------------------------------
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void CMapPlayerHullHandle::OnParentKeyChanged(const char *szKey, const char *szValue)
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{
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if (stricmp(szKey, m_szKeyName) == 0)
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{
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sscanf(szValue, "%f %f %f", &m_Origin.x, &m_Origin.y, &m_Origin.z);
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CalcBounds();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : vecOrigin -
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//-----------------------------------------------------------------------------
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void CMapPlayerHullHandle::UpdateOrigin(const Vector &vecOrigin)
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{
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m_Origin = vecOrigin;
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CalcBounds();
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UpdateParentKey();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMapPlayerHullHandle::UpdateParentKey(void)
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{
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// Snap to prevent error creep.
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for (int i = 0; i < 3; i++)
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{
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m_Origin[i] = V_rint(m_Origin[i] / 0.01f) * 0.01f;
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}
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if (m_szKeyName[0])
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{
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CMapEntity *pEntity = dynamic_cast <CMapEntity *> (m_pParent);
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if (pEntity != NULL)
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{
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char szValue[KEYVALUE_MAX_VALUE_LENGTH];
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sprintf(szValue, "%g %g %g", (double)m_Origin.x, (double)m_Origin.y, (double)m_Origin.z);
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pEntity->NotifyChildKeyChanged(this, m_szKeyName, szValue);
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pTransBox -
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//-----------------------------------------------------------------------------
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void CMapPlayerHullHandle::DoTransform(const VMatrix &matrix)
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{
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BaseClass::DoTransform(matrix);
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UpdateParentKey();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the keyvalue in our parent when we are added to the world.
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// Input : pWorld -
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//-----------------------------------------------------------------------------
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void CMapPlayerHullHandle::OnAddToWorld(CMapWorld *pWorld)
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{
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BaseClass::OnAddToWorld(pWorld);
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UpdateParentKey();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called when we change because of an Undo or Redo.
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//-----------------------------------------------------------------------------
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void CMapPlayerHullHandle::OnUndoRedo(void)
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{
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// We've changed but our parent entity may not have. Update our parent.
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UpdateParentKey();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the keyvalue in our parent after the map is loaded.
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// Input : pWorld -
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//-----------------------------------------------------------------------------
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void CMapPlayerHullHandle::PostloadWorld(CMapWorld *pWorld)
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{
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BaseClass::PostloadWorld(pWorld);
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UpdateParentKey();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the appropriate object to the selection code.
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// Input : dwFlags - selectPicky or selectNormal
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// Output : Returns a pointer to the object that should be selected, based on
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// the selection mode.
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//-----------------------------------------------------------------------------
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CMapClass *CMapPlayerHullHandle::PrepareSelection(SelectMode_t eSelectMode)
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{
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Assert(m_pOwner);
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return m_pOwner->PrepareSelection(eSelectMode);
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}
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