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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef MAPLIGHTCONE_H
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#define MAPLIGHTCONE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "MapHelper.h"
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#include "MapFace.h"
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#include "fgdlib/WCKeyValues.h"
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class CHelperInfo;
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class CRender3D;
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class CMapLightCone : public CMapHelper
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{
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public:
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DECLARE_MAPCLASS(CMapLightCone,CMapHelper);
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//
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// Factory for building from a list of string parameters.
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//
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static CMapClass *Create(CHelperInfo *pInfo, CMapEntity *pParent);
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//
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// Construction/destruction:
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//
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CMapLightCone(void);
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~CMapLightCone(void);
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void CalcBounds(BOOL bFullUpdate = FALSE);
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virtual CMapClass *Copy(bool bUpdateDependencies);
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virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
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void Render3D(CRender3D *pRender);
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int SerializeRMF(std::fstream &File, BOOL bRMF);
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int SerializeMAP(std::fstream &File, BOOL bRMF);
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virtual void PostloadWorld(CMapWorld *pWorld);
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virtual bool IsVisualElement(void) { return(false); } // Only visible when parent entity is selected.
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virtual bool IsClutter(void) { return true; }
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virtual bool IsCulledByCordon(const Vector &vecMins, const Vector &vecMaxs) { return false; } // We don't hide unless our parent hides.
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virtual CMapClass *PrepareSelection(SelectMode_t eSelectMode);
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const char* GetDescription() { return("Light cone helper"); }
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void OnParentKeyChanged( const char* key, const char* value );
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bool ShouldRenderLast(void) { return(true); }
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void GetAngles(QAngle& fAngles);
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float GetInnerConeAngle(void) const
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{
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return m_fInnerConeAngle;
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}
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float GetOuterConeAngle(void) const
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{
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return m_fOuterConeAngle;
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}
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Vector GetColor(void) const
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{
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float multiplier=m_fBrightness/256.0;
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Vector ret;
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ret.x=GammaToLinear(m_LightColor.x/255.0)*multiplier;
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ret.y=GammaToLinear(m_LightColor.y/255.0)*multiplier;
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ret.z=GammaToLinear(m_LightColor.z/255.0)*multiplier;
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return ret;
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}
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float m_fQuadraticAttn;
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float m_fLinearAttn;
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float m_fConstantAttn;
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float m_fFiftyPercentDistance; // "_fifty_percent_distance" <0 = not
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// using this mode
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float m_fZeroPercentDistance; // "_zero_percent_distance"
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protected:
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void BuildCone(void);
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float GetBrightnessAtDist(float fDistance);
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float GetLightDist(float fBrightness);
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bool SolveQuadratic(float &x, float y, float A, float B, float C);
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Vector m_LightColor;
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float m_fBrightness;
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float m_fInnerConeAngle;
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float m_fOuterConeAngle;
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QAngle m_Angles;
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bool m_bPitchSet;
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float m_fPitch;
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float m_fFocus;
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CMapFaceList m_Faces;
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char m_szColorKeyName[KEYVALUE_MAX_KEY_LENGTH];
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char m_szInnerConeKeyName[KEYVALUE_MAX_KEY_LENGTH];
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char m_szOuterConeKeyName[KEYVALUE_MAX_KEY_LENGTH];
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float m_flPitchScale;
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};
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#endif // MAPLIGHTCONE_H
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