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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef MAPLIGHT_H
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#define MAPLIGHT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "MapHelper.h"
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#include "fgdlib/HelperInfo.h"
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#include "MapEntity.h"
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class CMapLight : public CMapHelper
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{
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public:
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DECLARE_MAPCLASS(CMapLight,CMapHelper);
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static CMapClass *CreateMapLight(CHelperInfo *pHelperInfo, CMapEntity *pParent);
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virtual void OnParentKeyChanged(const char* key, const char* value);
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virtual CMapClass *Copy(bool bUpdateDependencies);
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virtual CMapClass *PrepareSelection(SelectMode_t eSelectMode);
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};
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#endif // MAPLIGHT_H
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