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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "stdafx.h"
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#include "maplight.h"
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#include "hammer.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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IMPLEMENT_MAPCLASS( CMapLight );
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CMapClass* CMapLight::CreateMapLight(CHelperInfo *pHelperInfo, CMapEntity *pParent)
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{
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return new CMapLight;
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}
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void CMapLight::OnParentKeyChanged(const char* key, const char* value)
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{
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}
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CMapClass *CMapLight::Copy(bool bUpdateDependencies)
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{
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CMapLight *pNew = new CMapLight;
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pNew->CopyFrom( this, bUpdateDependencies );
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return pNew;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Never select anything because of this helper.
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//-----------------------------------------------------------------------------
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CMapClass *CMapLight::PrepareSelection(SelectMode_t eSelectMode)
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{
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return NULL;
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}
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