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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef MAPFRUSTUM_H
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#define MAPFRUSTUM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "MapHelper.h"
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#include "MapFace.h"
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#include "fgdlib/WCKeyValues.h"
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class CHelperInfo;
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class CRender3D;
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class CMapFrustum : public CMapHelper
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{
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public:
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DECLARE_MAPCLASS(CMapFrustum,CMapHelper);
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//
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// Factory for building from a list of string parameters.
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//
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static CMapClass *Create(CHelperInfo *pInfo, CMapEntity *pParent);
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//
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// Construction/destruction:
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//
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CMapFrustum(void);
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~CMapFrustum(void);
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void BuildFrustumFaces();
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void CalcBounds(BOOL bFullUpdate = FALSE);
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virtual CMapClass *Copy(bool bUpdateDependencies);
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virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
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void Render3D(CRender3D *pRender);
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int SerializeRMF(std::fstream &File, BOOL bRMF);
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int SerializeMAP(std::fstream &File, BOOL bRMF);
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virtual void PostloadWorld(CMapWorld *pWorld);
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virtual bool IsVisualElement(void) { return(false); } // Only visible when parent entity is selected.
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virtual bool IsClutter(void) { return true; }
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virtual bool IsCulledByCordon(const Vector &vecMins, const Vector &vecMaxs) { return false; } // We don't hide unless our parent hides.
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const char* GetDescription() { return("Frustum helper"); }
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void OnParentKeyChanged( const char* key, const char* value );
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bool ShouldRenderLast(void) { return(true); }
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void GetAngles(QAngle& fAngles);
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private:
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CMapFace* CreateMapFace( const Vector &v1, const Vector &v2, const Vector &v3, const Vector &v4, float flAlpha );
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protected:
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CMapFaceList m_Faces;
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float m_flFOV;
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float m_flNearPlane;
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float m_flFarPlane;
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float m_flPitchScale;
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float m_fBrightness;
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QAngle m_Angles;
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char m_szFOVKeyName[KEYVALUE_MAX_KEY_LENGTH];
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char m_szColorKeyName[KEYVALUE_MAX_KEY_LENGTH];
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char m_szNearPlaneKeyName[KEYVALUE_MAX_KEY_LENGTH];
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char m_szFarPlaneKeyName[KEYVALUE_MAX_KEY_LENGTH];
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};
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#endif // MAPFRUSTUM_H
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