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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef MAPCYLINDER_H
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#define MAPCYLINDER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "MapHelper.h"
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class CRender3D;
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#define MAX_KEYNAME_SIZE 32
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class CMapCylinder : public CMapHelper
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{
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public:
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DECLARE_MAPCLASS(CMapCylinder, CMapHelper)
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//
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// Factory for building from a list of string parameters.
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//
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static CMapClass *Create(CHelperInfo *pInfo, CMapEntity *pParent);
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//
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// Construction/destruction:
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//
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CMapCylinder(void);
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CMapCylinder(const char *pszStartValueKey, const char *pszStartKey, const char *pszStartRadiusKey,
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const char *pszEndValueKey, const char *pszEndKey, const char *pszEndRadiusKey );
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~CMapCylinder(void);
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void Initialize(void);
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void CalcBounds(BOOL bFullUpdate = FALSE);
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virtual CMapClass *Copy(bool bUpdateDependencies);
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virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
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void Render3D(CRender3D *pRender);
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void Render2D(CRender2D *pRender);
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int SerializeRMF(std::fstream &File, BOOL bRMF);
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int SerializeMAP(std::fstream &File, BOOL bRMF);
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bool IsVisualElement(void) { return(true); }
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bool IsCulledByCordon(const Vector &vecMins, const Vector &vecMaxs) { return false; } // We don't hide unless our parent hides.
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virtual CMapClass *PrepareSelection(SelectMode_t eSelectMode);
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const char* GetDescription() { return("Cylinder helper"); }
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void OnAddToWorld(CMapWorld *pWorld);
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void OnNotifyDependent(CMapClass *pObject, Notify_Dependent_t eNotifyType);
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void OnParentKeyChanged( const char* key, const char* value );
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void OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren);
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virtual void UpdateDependencies(CMapWorld *pWorld, CMapClass *pObject);
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protected:
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void BuildCylinder(void);
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// Computes the vertices of the cylinder
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void ComputeCylinderPoints( int nCount, Vector *pStartVerts, Vector *pEndVerts );
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// How do we draw it?
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bool ShouldDrawAsLine();
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// Implements CMapAtom transformation functions.
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void DoTransform(const VMatrix &matrix);
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char m_szStartValueKey[80]; // The key in our parent entity to look at for our start target.
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char m_szStartKey[80]; // The value in our parent entity to look at for our start target.
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char m_szStartRadiusKey[80]; // The key in our parent entity to look at for the cylinder Radius
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char m_szEndValueKey[80]; //
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char m_szEndKey[80]; //
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char m_szEndRadiusKey[80]; //
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CMapEntity *m_pStartEntity; // Our start target.
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CMapEntity *m_pEndEntity; // Our end target.
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float m_flStartRadius;
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float m_flEndRadius;
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};
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#endif // MAPCYLINDER_H
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