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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "stdafx.h"
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#include "hammer.h"
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#include "EditPathDlg.h"
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#include "GameConfig.h"
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#include "fgdlib/GameData.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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CEditPathDlg::CEditPathDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CEditPathDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CEditPathDlg)
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m_strClass = _T("");
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m_iDirection = -1;
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m_strName = _T("");
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//}}AFX_DATA_INIT
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}
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void CEditPathDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CEditPathDlg)
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DDX_Control(pDX, IDC_CLASS, m_cClass);
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DDX_CBString(pDX, IDC_CLASS, m_strClass);
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DDX_Radio(pDX, IDC_LOOP, m_iDirection);
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DDX_Text(pDX, IDC_NAME, m_strName);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CEditPathDlg, CDialog)
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//{{AFX_MSG_MAP(CEditPathDlg)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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BOOL CEditPathDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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CString strCurrent;
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m_cClass.GetWindowText(strCurrent);
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// add class list to combo box
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// setup class list
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m_cClass.SetRedraw(FALSE);
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m_cClass.ResetContent();
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CString str;
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int nCount = pGD->GetClassCount();
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for (int i = 0; i < nCount; i++)
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{
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GDclass *pc = pGD->GetClass(i);
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if (!pc->IsBaseClass())
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{
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str = pc->GetName();
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if (!pc->IsClass("worldspawn"))
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{
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m_cClass.AddString(str);
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}
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}
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}
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m_cClass.SetRedraw(TRUE);
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m_cClass.SetWindowText(strCurrent);
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m_cClass.Invalidate();
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return TRUE;
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}
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