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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// DynamicDialogWnd.cpp : implementation file
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//
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#include "stdafx.h"
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#include "hammer.h"
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#include "DynamicDialogWnd.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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/////////////////////////////////////////////////////////////////////////////
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// CDynamicDialogWnd
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CDynamicDialogWnd::CDynamicDialogWnd(CWnd *pParent)
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{
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m_pDialog = NULL;
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Create(NULL, "DynamicDialogWnd", WS_BORDER | WS_CAPTION | WS_CHILD,
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CRect(0, 0, 50, 50), pParent, 1);
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SetWindowPos(&wndTopMost, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
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}
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CDynamicDialogWnd::~CDynamicDialogWnd()
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{
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SetDialogClass(0, NULL);
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}
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BEGIN_MESSAGE_MAP(CDynamicDialogWnd, CWnd)
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//{{AFX_MSG_MAP(CDynamicDialogWnd)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDynamicDialogWnd message handlers
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void CDynamicDialogWnd::SetDialogClass(UINT nID, CDialog *pDialog)
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{
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delete m_pDialog;
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if(!pDialog)
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return;
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m_pDialog = pDialog;
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CRect rWindow;
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GetWindowRect(&rWindow);
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SetRedraw(FALSE);
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/*
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m_pDialog->Create(nID, this);
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// resize this window
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CRect rDialog;
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m_pDialog->GetWindowRect(&rDialog);
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MoveWindow(rWindow.left, rWindow.top, rDialog.Width(), rDialog.Height());
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*/
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MoveWindow(0, 0, 50, 50);
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SetRedraw(TRUE);
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Invalidate();
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UpdateWindow();
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}
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