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https://github.com/nillerusr/source-engine.git
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TOOLPOINTHANDLE_H
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#define TOOLPOINTHANDLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "ToolInterface.h"
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class CMapPointHandle;
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class CToolPointHandle : public CBaseTool
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{
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public:
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CToolPointHandle(void);
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void Attach(CMapPointHandle *pPoint);
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void CenterOnParent(CMapView *pView);
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//
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// CBaseTool implementation.
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//
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virtual ToolID_t GetToolID(void) { return TOOL_POINT_HANDLE; }
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virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual void RenderTool2D(CRender2D *pRender);
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//virtual void RenderTool3D(CRender3D *pRender);
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private:
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CMapPointHandle *m_pPoint;
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};
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#endif // TOOLPOINTHANDLE_H
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