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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TOOLMATERIAL_H
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#define TOOLMATERIAL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "ToolInterface.h"
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class CToolMaterial : public CBaseTool
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{
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//
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// CBaseTool implementation.
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//
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virtual ToolID_t GetToolID(void) { return TOOL_FACEEDIT_MATERIAL; }
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virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
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virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnRMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual void UpdateStatusBar();
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virtual void OnDeactivate();
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};
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#endif // TOOLMATERIAL_H
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