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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Defines the cordon tool. The cordon tool defines a rectangular
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// volume that acts as a visibility filter. Only objects that intersect
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// the cordon are rendered in the views. When saving the MAP file while
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// the cordon tool is active, only brushes that intersect the cordon
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// bounds are saved. The cordon box is replaced by brushes in order to
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// seal the map.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CORDON3D_H
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#define CORDON3D_H
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#pragma once
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#include "Box3D.h"
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#include "ToolInterface.h"
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class CChunkFile;
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class CSaveInfo;
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class CMapWorld;
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class CMapView2D;
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class CMapView3D;
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enum ChunkFileResult_t;
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class Cordon3D : public Box3D
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{
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typedef Box3D BaseClass;
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public:
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Cordon3D(void);
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// CBaseTool implementation.
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virtual void OnActivate();
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virtual ToolID_t GetToolID(void) { return TOOL_EDITCORDON; }
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virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
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virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
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private:
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void OnEscape(void);
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};
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#endif // CORDON3D_H
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