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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CLIPPER3D_H
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#define CLIPPER3D_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "MapClass.h" // For CMapObjectList
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#include "Tool3D.h"
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#include "ToolInterface.h"
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#include "Render2D.h"
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#include "MapFace.h"
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class CMapSolid;
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//=============================================================================
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//
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// CClipGroup
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//
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class CClipGroup
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{
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public:
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enum { FRONT = 0, BACK };
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inline CClipGroup();
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~CClipGroup();
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inline void SetOrigSolid( CMapSolid *pSolid );
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inline CMapSolid *GetOrigSolid( void );
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inline void SetClipSolid( CMapSolid *pSolid, int side );
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inline CMapSolid *GetClipSolid( int side );
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private:
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CMapSolid *m_pOrigSolid;
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CMapSolid *m_pClipSolids[2]; // front, back
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};
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline CClipGroup::CClipGroup()
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{
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m_pOrigSolid = NULL;
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m_pClipSolids[0] = NULL;
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m_pClipSolids[1] = NULL;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CClipGroup::SetOrigSolid( CMapSolid *pSolid )
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{
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m_pOrigSolid = pSolid;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline CMapSolid *CClipGroup::GetOrigSolid( void )
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{
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return m_pOrigSolid;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CClipGroup::SetClipSolid( CMapSolid *pSolid, int side )
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{
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m_pClipSolids[side] = pSolid;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline CMapSolid *CClipGroup::GetClipSolid( int side )
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{
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return m_pClipSolids[side];
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}
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class Clipper3D : public Tool3D
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{
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friend BOOL AddToClipList( CMapSolid *pSolid, Clipper3D *pClipper );
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public:
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enum { FRONT = 0, BACK, BOTH };
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Clipper3D();
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~Clipper3D();
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void IterateClipMode( void );
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inline void ToggleMeasurements( void );
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//
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// Tool3D implementation.
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//
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virtual int HitTest( CMapView *pView, const Vector2D &vPoint, bool bTestHandles = false );
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virtual unsigned int GetConstraints(unsigned int nKeyFlags);
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//
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// CBaseTool implementation.
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//
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virtual void OnActivate();
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virtual void OnDeactivate();
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virtual ToolID_t GetToolID(void) { return TOOL_CLIPPER; }
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virtual void RenderTool2D(CRender2D *pRender);
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virtual void RenderTool3D(CRender3D *pRender);
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virtual bool OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
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virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
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virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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protected:
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//
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// Tool3D implementation.
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//
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virtual bool UpdateTranslation( const Vector &vUpdate, UINT uFlags = 0 );
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virtual void FinishTranslation( bool bSave );
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private:
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void OnEscape(void);
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void SetClipObjects( const CMapObjectList *pList );
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void SetClipPlane( PLANE *pPlane );
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void BuildClipPlane( void );
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void SaveClipResults( void );
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void GetClipResults( void );
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void CalcClipResults( void );
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void ResetClipResults( void );
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void RemoveOrigSolid( CMapSolid *pOrigSolid );
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void SaveClipSolid( CMapSolid *pSolid, CMapSolid *pOrigSolid );
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void DrawBrushExtents(CRender2D *pRender, CMapSolid *pSolid, int nFlags);
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int m_Mode; // current clipping mode { back, front, both }
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PLANE m_ClipPlane; // the clipping plane -- front/back is uneccesary
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Vector m_ClipPoints[2]; // 2D clipping points -- used to create the clip plane
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int m_ClipPointHit; // the clipping that was "hit" {0, 1, -1}
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Vector m_vOrgPos;
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const CMapObjectList *m_pOrigObjects; // list of the initial objects to clip
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CUtlVector<CClipGroup*> m_ClipResults; // list of clipped objects
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bool m_bDrawMeasurements; // Whether to draw brush dimensions in the 2D view.
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CRender2D m_Render2D; // 2d renderer
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};
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//-----------------------------------------------------------------------------
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// Purpose: Toggles the clipper's rendering of brush measurements in the 2D view.
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//-----------------------------------------------------------------------------
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inline void Clipper3D::ToggleMeasurements( void )
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{
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m_bDrawMeasurements = !m_bDrawMeasurements;
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m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
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}
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#endif // CLIPPER3D_H
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