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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TOOLBLOCK_H
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#define TOOLBLOCK_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "Box3D.h"
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#include "ToolInterface.h"
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class CToolBlockMessageWnd;
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class CToolBlock : public Box3D
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{
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friend class CToolBlockMessageWnd;
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public:
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CToolBlock();
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~CToolBlock();
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//
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// CBaseTool implementation.
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//
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virtual ToolID_t GetToolID(void) { return TOOL_BLOCK; }
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virtual bool OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
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virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint) ;
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virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnLMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
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private:
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void CreateMapObject(CMapView *pView);
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void OnEscape();
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void SetBlockCursor();
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};
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#endif // TOOLBLOCK_H
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