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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#if !defined(AFX_SOUNDBROWSER_H__33046A12_7CF9_4031_AD10_A76200E73280__INCLUDED_)
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#define AFX_SOUNDBROWSER_H__33046A12_7CF9_4031_AD10_A76200E73280__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// SoundBrowser.h : header file
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//
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#include "soundsystem.h"
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#include "AutoSelCombo.h"
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/////////////////////////////////////////////////////////////////////////////
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// CSoundBrowser dialog
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class CSoundBrowser : public CDialog
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{
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// Construction
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public:
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CSoundBrowser( const char *pCurrentSoundName, CWnd* pParent = NULL); // standard constructor
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const char *GetSelectedSound();
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// Dialog Data
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//{{AFX_DATA(CSoundBrowser)
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enum { IDD = IDD_SOUNDBROWSER };
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CListBox m_SoundList;
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CString m_SoundNameSelected;
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int m_SoundType;
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BOOL m_Autoplay;
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CString m_SoundFile;
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CString m_SoundSource;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CSoundBrowser)
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public:
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virtual int DoModal();
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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void SaveValues();
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CSoundBrowser)
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virtual BOOL OnInitDialog();
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afx_msg void OnClose();
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afx_msg void OnChangeFilter();
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afx_msg void OnUpdateFilterNOW();
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afx_msg void OnSelchangeSoundType();
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afx_msg void OnSelchangeSoundList();
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afx_msg void OnDblclkSoundList();
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afx_msg void OnPreview();
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afx_msg void OnAutoplay();
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afx_msg void OnBnClickedStopsound();
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afx_msg void OnRefreshSounds();
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afx_msg void OnTimer(UINT nIDEvent);
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afx_msg void OnOpenSource();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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void Shutdown();
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void ClearSoundList();
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void PopulateSoundList();
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void CopySoundNameToSelected();
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SoundType_t GetSoundType() const;
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bool ShowSoundInList( const char *pSoundName );
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void OnFilterChanged( const char *pFilter );
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DWORD m_uLastFilterChange;
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BOOL m_bFilterChanged;
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BOOL m_bSoundPlayed; // used so we can do a timer query to keep disable the stop sound button
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DWORD m_uSoundPlayTime;
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int m_nSelectedSoundIndex;
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CAutoSelComboBox m_cFilter;
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char m_szFilter[256]; // Name filter, space, comma, or semicolon delimited.
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int m_nFilters; // The number of names that were parsed out of the name filter.
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char *m_Filters[64]; // The individual name filters.
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static CStringArray m_FilterHistory;
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static int m_nFilterHistory;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SOUNDBROWSER_H__33046A12_7CF9_4031_AD10_A76200E73280__INCLUDED_)
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