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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef SMOOTHINGGROUPMGR_H
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#define SMOOTHINGGROUPMGR_H
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#pragma once
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class CMapFace;
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class CChunkFile;
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class CSaveInfo;
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enum ChunkFileResult_t;
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#define MAX_SMOOTHING_GROUP_COUNT 32
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#define INVALID_SMOOTHING_GROUP 0xff
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typedef unsigned char SmoothingGroupHandle_t;
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//=============================================================================
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//
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// Smoothing Group Manager
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//
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class ISmoothingGroupMgr
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{
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public:
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virtual void AddFaceToGroup( SmoothingGroupHandle_t hGroup, CMapFace *pFace ) = 0;
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virtual void RemoveFaceFromGroup( SmoothingGroupHandle_t hGroup, CMapFace *pFace ) = 0;
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virtual void SetGroupSmoothingAngle( SmoothingGroupHandle_t hGroup, float flAngle ) = 0;
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virtual float GetGroupSmoothingAngle( SmoothingGroupHandle_t hGroup ) = 0;
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virtual int GetFaceCountInGroup( SmoothingGroupHandle_t hGroup ) = 0;
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virtual CMapFace *GetFaceFromGroup( SmoothingGroupHandle_t hGroup, int iFace ) = 0;
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virtual ChunkFileResult_t SaveVMF( CChunkFile *pFile, CSaveInfo *pSaveInfo ) = 0;
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virtual ChunkFileResult_t LoadVMF( CChunkFile *pFile ) = 0;
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};
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ISmoothingGroupMgr *SmoothingGroupMgr( void );
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#endif // SMOOTHINGGROUPMGR_H
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