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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef RENDERUTILS_H
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#define RENDERUTILS_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CRender2D;
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//
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// Flags for DrawBoundsText
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//
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#define DBT_TOP 0x1
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#define DBT_BOTTOM 0x2
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#define DBT_LEFT 0x4
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#define DBT_RIGHT 0x8
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#define DBT_BACK 0x10
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void DrawBoundsText(CRender2D *pRender, const Vector &Mins, const Vector &Maxs, int nFlags);
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#endif // RENDERUTILS_H
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