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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Matchmaking's "main menu"
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//
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//=============================================================================//
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#include "welcomedialog.h"
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#include "GameUI_Interface.h"
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#include "vgui_controls/MessageDialog.h"
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#include "ixboxsystem.h"
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#include "EngineInterface.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//--------------------------------
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// CPlayerMatchDialog
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//--------------------------------
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CWelcomeDialog::CWelcomeDialog( vgui::Panel *pParent ) : BaseClass( pParent, "WelcomeDialog" )
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{
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// do nothing
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}
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//---------------------------------------------------------
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// Purpose: Set the title and menu positions
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//---------------------------------------------------------
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void CWelcomeDialog::PerformLayout( void )
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{
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BaseClass::PerformLayout();
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}
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//-----------------------------------------------------------------
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// Purpose: Forward commands to the matchmaking base panel
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//-----------------------------------------------------------------
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void CWelcomeDialog::OnCommand( const char *pCommand )
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{
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BaseClass::OnCommand( pCommand );
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}
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//-------------------------------------------------------
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// Keyboard input
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//-------------------------------------------------------
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void CWelcomeDialog::OnKeyCodePressed( vgui::KeyCode code )
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{
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switch( code )
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{
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case KEY_XBUTTON_B:
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if ( GameUI().IsInLevel() )
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{
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m_pParent->OnCommand( "ResumeGame" );
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}
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break;
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default:
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BaseClass::OnKeyCodePressed( code );
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break;
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}
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}
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