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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Present a list of sessions from which the player can choose a game to join.
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//
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//=====================================================================================//
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#ifndef SESSIONBROWSERDIALOG_H
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#define SESSIONBROWSERDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basedialog.h"
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class CSessionBrowserDialog : public CBaseDialog
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{
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DECLARE_CLASS_SIMPLE( CSessionBrowserDialog, CBaseDialog );
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public:
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CSessionBrowserDialog( vgui::Panel *parent, KeyValues *pDialogKeys );
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~CSessionBrowserDialog();
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virtual void PerformLayout();
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virtual void ApplySettings( KeyValues *inResourceData );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnKeyCodePressed( vgui::KeyCode code );
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virtual void OnCommand( const char *pCommand );
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virtual void OnThink();
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virtual void SwapMenuItems( int iOne, int iTwo );
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void UpdateScenarioDisplay( void );
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void SessionSearchResult( int searchIdx, void *pHostData, XSESSION_SEARCHRESULT *pResult, int ping );
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KeyValues *m_pDialogKeys;
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CUtlVector< CScenarioInfoPanel* > m_pScenarioInfos;
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CUtlVector< int > m_ScenarioIndices;
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CUtlVector< int > m_SearchIndices;
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CUtlVector< int > m_GameStates;
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CUtlVector< int > m_GameTimes;
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CUtlVector< XUID > m_XUIDs;
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};
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#endif // SESSIONBROWSERDIALOG_H
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