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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Multiplayer pause menu
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//
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//=============================================================================//
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#include "pausedialog.h"
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#include "GameUI_Interface.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//--------------------------------
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// CPauseDialog
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//--------------------------------
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CPauseDialog::CPauseDialog( vgui::Panel *pParent ) : BaseClass( pParent, "PauseDialog" )
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{
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// do nothing
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}
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void CPauseDialog::Activate( void )
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{
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BaseClass::Activate();
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SetDeleteSelfOnClose( false );
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m_Menu.SetFocus( 0 );
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}
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//-------------------------------------------------------
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// Keyboard input
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//-------------------------------------------------------
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void CPauseDialog::OnKeyCodePressed( vgui::KeyCode code )
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{
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switch( code )
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{
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case KEY_XBUTTON_B:
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if ( GameUI().IsInLevel() )
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{
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m_pParent->OnCommand( "ResumeGame" );
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}
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break;
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default:
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BaseClass::OnKeyCodePressed( code );
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break;
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}
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}
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