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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: All matchmaking dialogs inherit from this
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//
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//=============================================================================//
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#ifndef BASEDIALOG_H
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#define BASEDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "dialogmenu.h"
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#include "vgui_controls/Label.h"
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#include "vgui_controls/KeyRepeat.h"
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#include "KeyValues.h"
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#include "BasePanel.h"
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#if !defined( _X360 )
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#include "xbox/xboxstubs.h"
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#endif
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class CFooterPanel;
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//-----------------------------------------------------------------------------
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// Purpose: A Label with an extra string to hold a session property lookup key
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//-----------------------------------------------------------------------------
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class CPropertyLabel : public vgui::Label
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{
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DECLARE_CLASS_SIMPLE( CPropertyLabel, vgui::Label );
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public:
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CPropertyLabel( Panel *parent, const char *panelName, const char *text ) : BaseClass( parent, panelName, text )
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{
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}
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virtual void ApplySettings( KeyValues *pResourceData )
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{
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BaseClass::ApplySettings( pResourceData );
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m_szPropertyString[0] = 0;
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const char *pString = pResourceData->GetString( "PropertyString", NULL );
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if ( pString )
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{
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Q_strncpy( m_szPropertyString, pString, sizeof( m_szPropertyString ) );
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}
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}
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char m_szPropertyString[ MAX_PATH ];
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};
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//--------------------------------
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// CBaseDialog
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//--------------------------------
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class CBaseDialog : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CBaseDialog, vgui::Frame );
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public:
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CBaseDialog( vgui::Panel *parent, const char *pName );
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~CBaseDialog();
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// IPanel interface
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void ApplySettings( KeyValues *pResourceData );
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virtual void PerformLayout();
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virtual void Activate();
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virtual void OnKeyCodePressed( vgui::KeyCode code );
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virtual void OnKeyCodeReleased( vgui::KeyCode code);
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virtual void OnCommand( const char *pCommand );
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virtual void OnClose();
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virtual void OnThink();
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virtual void OverrideMenuItem( KeyValues *pKeys );
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virtual void SwapMenuItems( int iOne, int iTwo );
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virtual void HandleKeyRepeated( vgui::KeyCode code );
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protected:
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int m_nBorderWidth;
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int m_nMinWide;
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CDialogMenu m_Menu;
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vgui::Label *m_pTitle;
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vgui::Panel *m_pParent;
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KeyValues *m_pFooterInfo;
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int m_nButtonGap;
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vgui::CKeyRepeatHandler m_KeyRepeat;
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};
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//---------------------------------------------------------------------
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// Helper object to display the map picture and descriptive text
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//---------------------------------------------------------------------
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class CScenarioInfoPanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CScenarioInfoPanel, vgui::EditablePanel );
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public:
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CScenarioInfoPanel( vgui::Panel *parent, const char *pName );
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~CScenarioInfoPanel();
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virtual void PerformLayout();
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virtual void ApplySettings( KeyValues *pResourceData );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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vgui::ImagePanel *m_pMapImage;
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CPropertyLabel *m_pTitle;
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CPropertyLabel *m_pSubtitle;
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CPropertyLabel *m_pDescOne;
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CPropertyLabel *m_pDescTwo;
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CPropertyLabel *m_pDescThree;
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CPropertyLabel *m_pValueTwo;
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CPropertyLabel *m_pValueThree;
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};
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#endif // BASEDIALOG_H
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