mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-09 18:29:35 +00:00
1
This commit is contained in:
@@ -0,0 +1,68 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef MODINFO_H
|
||||
#define MODINFO_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include <vgui/VGUI.h>
|
||||
|
||||
class KeyValues;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: contains all the data entered about a mod in gameinfo.txt
|
||||
//-----------------------------------------------------------------------------
|
||||
class CModInfo
|
||||
{
|
||||
public:
|
||||
CModInfo();
|
||||
~CModInfo();
|
||||
void FreeModInfo();
|
||||
|
||||
// loads mod info from gameinfo.txt
|
||||
void LoadCurrentGameInfo();
|
||||
|
||||
// loads gameinfo from null-terminated string
|
||||
void LoadGameInfoFromBuffer( const char *buffer );
|
||||
|
||||
// data accessors
|
||||
const wchar_t *GetGameTitle();
|
||||
const wchar_t *GetGameTitle2();
|
||||
const char *GetGameName();
|
||||
|
||||
bool IsMultiplayerOnly();
|
||||
bool IsSinglePlayerOnly();
|
||||
|
||||
bool HasPortals();
|
||||
|
||||
bool NoDifficulty();
|
||||
bool NoModels();
|
||||
bool NoHiModel();
|
||||
bool NoCrosshair();
|
||||
bool AdvCrosshair();
|
||||
int AdvCrosshairLevel();
|
||||
const char *GetFallbackDir();
|
||||
bool UseGameLogo();
|
||||
bool UseBots();
|
||||
bool HasHDContent();
|
||||
bool SupportsVR();
|
||||
|
||||
KeyValues *GetHiddenMaps();
|
||||
|
||||
private:
|
||||
wchar_t m_wcsGameTitle[128];
|
||||
wchar_t m_wcsGameTitle2[128];
|
||||
KeyValues *m_pModData;
|
||||
};
|
||||
|
||||
|
||||
// singleton accessor
|
||||
extern CModInfo &ModInfo();
|
||||
|
||||
#endif // MODINFO_H
|
||||
Reference in New Issue
Block a user