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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef LOADCOMMENTARYDIALOG_H
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#define LOADCOMMENTARYDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/Frame.h"
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#include "filesystem.h"
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#include "utlvector.h"
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#define COMMENTARY_MAPFILENAME_MAX_LEN MAX_PATH
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#define COMMENTARY_MAPNAME_MAX_LEN 32
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#define COMMENTARY_DESCRIP_MAX_LEN 512
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#define MAX_LISTED_COMMENTARY_ITEMS 32
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struct CommentaryItem_t
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{
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char szMapFileName[COMMENTARY_MAPFILENAME_MAX_LEN]; // file location of the map
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char szMapName[COMMENTARY_MAPNAME_MAX_LEN]; // clean name of the map, eg "dod_kalt"
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char szPrintName[COMMENTARY_MAPNAME_MAX_LEN]; // printable name "Kalt"
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char szDescription[COMMENTARY_DESCRIP_MAX_LEN]; // track description "This map is fun, and people like it!"
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//int iChannel; // TODO: multiple channels within a single map, loaded into separate commentary tracks
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};
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//-----------------------------------------------------------------------------
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// Purpose: Base class for save & load game dialogs
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//-----------------------------------------------------------------------------
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class CLoadCommentaryDialog : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CLoadCommentaryDialog, vgui::Frame );
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public:
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CLoadCommentaryDialog( vgui::Panel *parent );
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protected:
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CUtlVector<CommentaryItem_t> m_CommentaryItems;
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vgui::PanelListPanel *m_pGameList;
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virtual void OnCommand( const char *command );
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virtual void OnKeyCodePressed( vgui::KeyCode code );
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void ScanCommentaryFiles();
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void CreateCommentaryItemList();
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int GetSelectedItemIndex();
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void AddCommentaryItemToList( int saveIndex );
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void ParseCommentaryFile( char const *pszFileName, char const *pszShortName );
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static int __cdecl SaveGameSortFunc( const void *lhs, const void *rhs );
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private:
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MESSAGE_FUNC( OnPanelSelected, "PanelSelected" );
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};
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#endif // LOADCOMMENTARYDIALOG_H
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