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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "CustomTabExplanationDialog.h"
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#include "BasePanel.h"
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#include "convar.h"
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#include "EngineInterface.h"
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#include "GameUI_Interface.h"
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#include "vgui/ISurface.h"
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#include "vgui/IInput.h"
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#include "ModInfo.h"
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#include <stdio.h>
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using namespace vgui;
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CCustomTabExplanationDialog::CCustomTabExplanationDialog(vgui::Panel *parent) : BaseClass(parent, "CustomTabExplanationDialog")
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{
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SetDeleteSelfOnClose(true);
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SetSizeable( false );
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input()->SetAppModalSurface(GetVPanel());
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LoadControlSettings("Resource/CustomTabExplanationDialog.res");
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MoveToCenterOfScreen();
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GameUI().PreventEngineHideGameUI();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CCustomTabExplanationDialog::~CCustomTabExplanationDialog()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCustomTabExplanationDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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SetDialogVariable( "game", ModInfo().GetGameName() );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCustomTabExplanationDialog::OnKeyCodePressed(KeyCode code)
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{
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if (code == KEY_ESCAPE)
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{
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Close();
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}
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else
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{
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BaseClass::OnKeyCodePressed(code);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: handles button commands
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//-----------------------------------------------------------------------------
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void CCustomTabExplanationDialog::OnCommand( const char *command )
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{
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if ( !stricmp( command, "ok" ) || !stricmp( command, "cancel" ) || !stricmp( command, "close" ) )
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{
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Close();
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}
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else
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{
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BaseClass::OnCommand( command );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCustomTabExplanationDialog::OnClose( void )
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{
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BaseClass::OnClose();
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GameUI().AllowEngineHideGameUI();
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}
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