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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CHANGEGAMEDIALOG_H
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#define CHANGEGAMEDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Frame.h>
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//-----------------------------------------------------------------------------
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// Purpose: Dialogs for use to change current loaded mod
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//-----------------------------------------------------------------------------
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class CChangeGameDialog : public vgui::Frame
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{
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public:
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CChangeGameDialog(vgui::Panel *parent);
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~CChangeGameDialog();
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virtual void OnCommand( const char *command );
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private:
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void LoadModList();
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vgui::ListPanel *m_pModList;
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typedef vgui::Frame BaseClass;
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};
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#endif // CHANGEGAMEDIALOG_H
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