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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef BONUSMAPSDIALOG_H
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#define BONUSMAPSDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/Frame.h"
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#include "BonusMapsDatabase.h"
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//-----------------------------------------------------------------------------
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// Purpose: Displays and loads available bonus maps
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//-----------------------------------------------------------------------------
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class CBonusMapsDialog : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CBonusMapsDialog, vgui::Frame );
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public:
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CBonusMapsDialog(vgui::Panel *parent);
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~CBonusMapsDialog();
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void SetSelectedBooleanStatus( const char *pchName, bool bValue );
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void RefreshData( void );
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int GetSelectedChallenge( void );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnCommand( const char *command );
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void OnKeyCodeTyped( vgui::KeyCode code );
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void OnKeyCodePressed( vgui::KeyCode code );
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private:
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bool ImportZippedBonusMaps( const char *pchZippedFileName );
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void BuildMapsList( void );
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void CreateBonusMapsList();
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int GetSelectedItemBonusMapIndex();
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void RefreshDialog( BonusMapDescription_t *pMap );
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void RefreshMedalDisplay( BonusMapDescription_t *pMap );
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void RefreshCompletionPercentage( void );
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MESSAGE_FUNC( OnPanelSelected, "PanelSelected" );
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MESSAGE_FUNC( OnControlModified, "ControlModified" );
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MESSAGE_FUNC( OnTextChanged, "TextChanged" )
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{
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OnControlModified();
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}
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MESSAGE_FUNC_CHARPTR( OnFileSelected, "FileSelected", fullpath );
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private:
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Color m_PercentageBarBackgroundColor, m_PercentageBarColor;
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vgui::FileOpenDialog *m_hImportBonusMapsDialog;
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vgui::PanelListPanel *m_pGameList;
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vgui::ComboBox *m_pChallengeSelection;
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vgui::ImagePanel *m_pPercentageBarBackground;
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vgui::ImagePanel *m_pPercentageBar;
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};
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extern CBonusMapsDialog *g_pBonusMapsDialog;
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#endif // BONUSMAPSDIALOG_H
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