mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-15 21:26:57 +00:00
1
This commit is contained in:
@@ -0,0 +1,60 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//===========================================================================//
|
||||
|
||||
#ifndef WEAPON_IFMBASE_H
|
||||
#define WEAPON_IFMBASE_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
|
||||
#if defined( CLIENT_DLL )
|
||||
#define CWeaponIFMBase C_WeaponIFMBase
|
||||
#endif
|
||||
|
||||
#if defined ( DOD_DLL )
|
||||
#include "weapon_dodbase.h"
|
||||
#define CWeaponModBaseClass CWeaponDODBase
|
||||
#elif defined ( TF_CLIENT_DLL ) || defined ( TF_DLL )
|
||||
#include "tf_weaponbase.h"
|
||||
#define CWeaponModBaseClass CTFWeaponBase
|
||||
#endif
|
||||
|
||||
class CWeaponIFMBase : public CWeaponModBaseClass
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS( CWeaponIFMBase, CWeaponModBaseClass );
|
||||
DECLARE_NETWORKCLASS();
|
||||
DECLARE_PREDICTABLE();
|
||||
|
||||
CWeaponIFMBase();
|
||||
|
||||
#ifdef GAME_DLL
|
||||
DECLARE_DATADESC();
|
||||
#endif
|
||||
|
||||
// All predicted weapons need to implement and return true
|
||||
virtual bool IsPredicted() const;
|
||||
|
||||
// virtual void FallInit( void );
|
||||
|
||||
public:
|
||||
#if defined( CLIENT_DLL )
|
||||
virtual bool ShouldPredict();
|
||||
virtual void OnDataChanged( DataUpdateType_t type );
|
||||
#else
|
||||
virtual void Spawn();
|
||||
|
||||
// FIXME: How should this work? This is a hack to get things working
|
||||
virtual const unsigned char *GetEncryptionKey( void ) { return NULL; }
|
||||
#endif
|
||||
|
||||
private:
|
||||
CWeaponIFMBase( const CWeaponIFMBase & );
|
||||
};
|
||||
|
||||
|
||||
#endif // WEAPON_IFMBASE_H
|
||||
Reference in New Issue
Block a user