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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef VOICE_COMMON_H
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#define VOICE_COMMON_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "bitvec.h"
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#include "const.h"
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#define VOICE_MAX_PLAYERS MAX_PLAYERS
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#define VOICE_MAX_PLAYERS_DW ((VOICE_MAX_PLAYERS / 32) + !!(VOICE_MAX_PLAYERS & 31))
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typedef CBitVec<VOICE_MAX_PLAYERS> CPlayerBitVec;
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#define VOICE_DEFAULT_PROXIMITY_RANGE 1200 //100 feet
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#endif // VOICE_COMMON_H
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