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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef VOICE_BANMGR_H
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#define VOICE_BANMGR_H
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#ifdef _WIN32
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#pragma once
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#endif
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// This class manages the (persistent) list of squelched players.
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class CVoiceBanMgr
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{
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public:
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CVoiceBanMgr();
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~CVoiceBanMgr();
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// Init loads the list of squelched players from disk.
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bool Init(const char *pGameDir);
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void Term();
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// Saves the state into voice_squelch.dt.
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void SaveState(const char *pGameDir);
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bool GetPlayerBan(char const playerID[SIGNED_GUID_LEN]);
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void SetPlayerBan(char const playerID[SIGNED_GUID_LEN], bool bSquelch);
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protected:
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class BannedPlayer
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{
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public:
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char m_PlayerID[SIGNED_GUID_LEN];
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BannedPlayer *m_pPrev, *m_pNext;
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};
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void Clear();
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BannedPlayer* InternalFindPlayerSquelch(char const playerID[SIGNED_GUID_LEN]);
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BannedPlayer* AddBannedPlayer(char const playerID[SIGNED_GUID_LEN]);
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protected:
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BannedPlayer m_PlayerHash[256];
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};
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#endif // VOICE_BANMGR_H
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