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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "basetfplayer_shared.h"
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#include "in_buttons.h"
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#include "weapon_combatshield.h"
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#include "weapon_gas_can.h"
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LINK_ENTITY_TO_CLASS( weapon_gas_can, CWeaponGasCan );
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PRECACHE_WEAPON_REGISTER( weapon_flame_thrower );
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IMPLEMENT_NETWORKCLASS_ALIASED( WeaponGasCan, DT_WeaponGasCan )
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BEGIN_NETWORK_TABLE( CWeaponGasCan, DT_WeaponGasCan )
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END_NETWORK_TABLE()
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BEGIN_PREDICTION_DATA( CWeaponGasCan )
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END_PREDICTION_DATA()
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// ------------------------------------------------------------------------------------------------ //
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// CWeaponGasCan implementation.
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// ------------------------------------------------------------------------------------------------ //
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CWeaponGasCan::CWeaponGasCan() : CWeaponFlameThrower( true )
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{
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}
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