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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_VEHICLESHARED_H
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#define TF_VEHICLESHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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enum VehicleModeDeploy_e
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{
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VEHICLE_MODE_NORMAL = 0,
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VEHICLE_MODE_DEPLOYING,
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VEHICLE_MODE_UNDEPLOYING,
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VEHICLE_MODE_DEPLOYED
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};
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#define NUM_VEHICLE_DEPLOYMODE_BITS 2
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// Attachment indices.
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#define TANK_ATTACHMENT_TURRET_FIREPOS 1
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#define TANK_ATTACHMENT_TURRET_BASE 2
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#define TANK_ATTACHMENT_PLAYER_WAIST 3
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// Tread indices.
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enum TreadIndex
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{
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TREAD_LEFT=0,
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TREAD_RIGHT=1
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};
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// Tread states (send across the wire).
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enum TreadState
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{
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TREAD_NOTMOVING=0,
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TREAD_FORWARD=1,
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TREAD_BACKWARD=2
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};
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#endif // TF_VEHICLESHARED_H
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