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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "tf_reconvars.h"
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// FIXME: put these in a config file.
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CReconJetpackLevel g_ReconJetpackLevels[MAX_TF_TECHLEVELS] =
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{
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{
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0.35f, // How fast the jetpack recharges.
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1.0f, // How fast the jetpack depletes.
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-0.1f, // When the jetpack is fully depleted, it snaps to this so the pilot sputters.
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150, // Fastest you can go upwards.
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15 // How fast it accelerates.
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},
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{
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0.55f, // How fast the jetpack recharges.
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0.75f, // How fast the jetpack depletes.
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-0.1f, // When the jetpack is fully depleted, it snaps to this so the pilot sputters.
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150, // Fastest you can go upwards.
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15 // How fast it accelerates.
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},
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{
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0.55f, // How fast the jetpack recharges.
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0.55f, // How fast the jetpack depletes.
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-0.1f, // When the jetpack is fully depleted, it snaps to this so the pilot sputters.
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200, // Fastest you can go upwards.
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15 // How fast it accelerates.
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},
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{
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0.75f, // How fast the jetpack recharges.
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0.35f, // How fast the jetpack depletes.
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-0.1f, // When the jetpack is fully depleted, it snaps to this so the pilot sputters.
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200, // Fastest you can go upwards.
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15 // How fast it accelerates.
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},
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// Not used
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{
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0.7f, // How fast the jetpack recharges.
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1.0f, // How fast the jetpack depletes.
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-0.1f, // When the jetpack is fully depleted, it snaps to this so the pilot sputters.
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130, // Fastest you can go upwards.
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15 // How fast it accelerates.
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},
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{
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0.7f, // How fast the jetpack recharges.
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1.0f, // How fast the jetpack depletes.
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-0.1f, // When the jetpack is fully depleted, it snaps to this so the pilot sputters.
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130, // Fastest you can go upwards.
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15 // How fast it accelerates.
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},
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};
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