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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_MOVEDATA_H
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#define TF_MOVEDATA_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "igamemovement.h"
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#include "tfclassdata_shared.h"
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class CPlayerClassData;
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// This class contains TF-specific prediction data. CMoveData can be casted to this class in
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// CTFPlayerMove and CTFGameMovement to do TF-specific movement.
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class CTFMoveData : public CMoveData
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{
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public:
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Vector m_vecPosDelta;
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// Revisit this!!!
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enum { MOMENTUM_MAXSIZE = 10 };
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float m_aMomentum[MOMENTUM_MAXSIZE];
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int m_iMomentumHead;
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int m_nClassID;
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inline PlayerClassCommandoData_t &CommandoData() { return m_CommandoData; }
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inline PlayerClassDefenderData_t &DefenderData() { return m_DefenderData; }
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inline PlayerClassEscortData_t &EscortData() { return m_EscortData; }
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inline PlayerClassInfiltratorData_t &InfiltratorData() { return m_InfiltratorData; }
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inline PlayerClassMedicData_t &MedicData() { return m_MedicData; }
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inline PlayerClassReconData_t &ReconData() { return m_ReconData; }
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inline PlayerClassSniperData_t &SniperData() { return m_SniperData; }
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inline PlayerClassSupportData_t &SupportData() { return m_SupportData; }
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inline PlayerClassSapperData_t &SapperData() { return m_SapperData; }
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inline PlayerClassPyroData_t &PyroData() { return m_PyroData; }
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inline void* VehicleData() { return m_VehicleData; }
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inline int VehicleDataMaxSize()
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{
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return VEHICLE_DATA_SIZE;
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}
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private:
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enum
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{
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VEHICLE_DATA_SIZE = 256
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};
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PlayerClassCommandoData_t m_CommandoData;
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PlayerClassDefenderData_t m_DefenderData;
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PlayerClassEscortData_t m_EscortData;
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PlayerClassInfiltratorData_t m_InfiltratorData;
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PlayerClassMedicData_t m_MedicData;
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PlayerClassReconData_t m_ReconData;
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PlayerClassSniperData_t m_SniperData;
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PlayerClassSupportData_t m_SupportData;
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PlayerClassSapperData_t m_SapperData;
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PlayerClassPyroData_t m_PyroData;
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unsigned char m_VehicleData[VEHICLE_DATA_SIZE];
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};
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#endif // TF_MOVEDATA_H
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